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  • May ’15 What Better Tools Really Mean
    learning

    In an old issue of PAPER mag, —- writes about art school and music:

    “I’d have an assignment to do an ink drawing that took me two weeks, three weeks, and I’d show it to my friends and they’d say, ‘Cool. My friend can draw. Now let’s go play ball. Let’s go downtown and talk to some girls.’ But when I’d work on a track, I’d work on it for just that afternoon — chop up a sample, put some drums to it. And if my friends liked it, we’d make a tape of it and play it all the way downtown. We’d listen to it all night, keep rewinding it. I made a decision at that point to focus on painting with sound instead of painting visually.”

    The point, for those of us that make tools, is that every time you make something a little bit easier to do, the number of people who do it explodes. Then a bunch of really amazing things happen…

    People use this new nicer thing to express themselves in new ways. People from diverse backgrounds see this as something interesting worth trying out. These people are young, hungry to leave a mark and innately cool. So now this newly accessible thing is cool, and soon after, it’s officially art.

    Pay attention to the awkwardly held smiles of normals at a party where software design or development is being passionately discussed. I’ve been bored to tears at these things myself.

    It’s not that designing and writing software isn’t inherently interesting, it’s that our tools are still so opaque and inaccessible to outsiders we’re pushed to consider the challenges and puzzles (languages, frameworks, etc.), before the cool things we could be expressing and sharing with them. —- doesn’t talk about how empowering it is to mix multi-track sessions in Logic Pro – he talks about how satisfying it is to be able to quickly make a thing that your friends think is cool.

    Here’s to a future with great tools in it. 🌌

    “I believe awesome is possible and I believe that beauty is important.” – —-

    Comments…

  • Feb ’15 Software is Eating the World but it’s No Sandwich
    design

    It’s probably somewhat weird to admit that after visiting the MoMA in New York a couple years ago, what I remembered most was a Wall Calendar in the gift shop. Having recently moved to NYC, I thought I’d treat myself.

    The pattern is customized by arranging and stacking differently shaped colored panels to make new combinations. The dates are also swappable panels. It’s pretty low-fi, but zen in it’s own way.

    Not so shockingly however, I haven’t remembered to stop and rearrange those vibrant panels or update the date in over two weeks. So for no particular reason I spent a weekend making a web version of the calendar.

    In some ways it’s better than the MoMA original:

    • It automatically updates itself.
    • It only takes a click to create a new panel combination.
    • The original has 12 panel colors, this has 255³.
    • It’ll fit in your pocket (on your phone).
    • You can fork and remix it into something new.

    In “What Screens Want”, Frank Chimero makes the case that the inherent ‘shape’ of software is an amorphous ever-changing reflection of ourselves. We talk about software today the way we used to talk about plastic in the 70s - it’s now everywhere, has endless malleability and enables new product forms and behaviours that can only be done in this brave new world.

    But because all this software is stuck inside glowing rectangles of varying sizes, none of it is as easy to use as the humble sandwich. We already know how to use real world tools and objects like hammers and sandwiches because they are clearly based on universal physical laws. A sandwich uses the elementary principles of shape and weight to teach you how to use it:

    • By the time you have teeth, you’ve already learned how to hold sandwich-shaped objects.
    • As you eat it, it gets lighter, indicating how much is left.
    • The bending and bucking of the bread to contain it’s ingredients indicates the density of the sandwich and also warns you if the sandwich is unstable.

    All of this happens without a user interface of icons or text.

    Comments…

  • Jan ’15 The Kingdom of Dreams and Madness
    learning
    biz

    Last night I watched The Kingdom of Dreams and Madness, an unguarded documentary about Hayao Miyazaki and the very personal creation of his final film at Studio Ghibli.

    I have boundless admiration for people who are able to create on their own terms. The time, effort and care required to create Ghibli quality animation is extraordinary - no surprise that everybody smokes. But just as much as Miyazaki’s films, the studio itself is a cozy reflection of his values.

    Miyazaki reviewing work

    My belief is that whether purposeful or incidental, our spaces reflect our tastes. The truth of a dreary workplace is that the person at the top has no taste, or just doesn’t care. Good luck trying to do good work for someone like that.

    In the Studio Ghibli office, warm wood furniture, waywardly growing plants and old bookshelves warped under the weight of books and drawings reflect the chaotic messy nature of illustration, while also imparting that you’re among friendly and talented people. The studio is distinctly more homely than the cold steel, bare walls and white or pine lacquered surfaces that characterize the modern software office.

    Miyazaki and Ando discussing

    What the movie really focuses on is Miyazaki. His 11am to 9pm work days are spent hand-drawing storyboards, reviewing the work of other animators, casting and filling other roles in pursuit of bringing his vision for the story to life. For the most part, he has other people take care the financial and marketing parts of the business.

    Miyazaki drawing a storyboard for a scene with a plane

    Throughout the movie, Miyazaki’s monologues reveal a man weary of the present and cynical about the future. His final film, ‘The Wind Rises’ deals with the highs and lows that come with putting your all into building something you believe in. When he describes his resentment and self-doubt and refers to himself as manic-depressive I can understand and relate.

    “I don’t ever feel happy in daily life. Really, isn’t that how it is? How could that ever be our ultimate goal? Filmmaking only brings suffering.”

    “Suffering?”

    “Absolutely. Right?”

    Miyazaki working in an empty office

    ★★★★★

    Comments…

  • Nov ’14 A Highly-Regarded Man of Letters
    life

    Somewhere in an old issue of Monkey Business, a journal of Japanese fiction, an editor was introduced as

    Motoyuki Shibata, one of Japan’s most highly regarded men of letters.

    Something about the description stuck with me ever since. I imagine that, at a dinner party, if Mr. Shibata was asked what he did, he would still probably describe himself as an editor and translator.

    Being described as a highly regarded man of letters, works only to the extent that people already have a rough idea of what you do. But for those already in the know, the self-wrought description goes beyond standard a job title to convey human things like aspirations, personality and preferences — the things that make us interesting.

    These days, I enjoy jumping between design and code to solve problems. So what does that officially make me? A product designer, UX designer, information architect, mobile designer, web developer, back-end dev, art director? At some point in time, the work I’ve done could’ve been defined by all these roles, but I couldn’t care less.

    What I really hope is that one day I get introduced as something like

    a world-renown maker of joyful software.

    Comments…


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